A Light in the Dark
Besmara stirs up strife and conflict where she can, the better to plunder all sides. Her following may be small, but she exerts her power unreservedly on the waters. The Pirate Queen is vicious, temperamental, and greedy. She teaches her followers to sow chaos and harvest gold from the bellies of captured ships. Beyond that, Besmara has little interest in the affairs of mortals, even those who live on or beneath the waves, and instead focuses on sailing the chaotic seas of the Planes. When she chooses to appear on the Material Plane, she does so in the form of a raven-haired pirate captain aboard her ship, Seawraith. Besmara is chaotic neutral, and her domains are Chaos, Trickery, War, Water, and Weather, and her favored weapon is the rapier.
She hates Lamashtu with a deep and dark intensity. Whether conflicting divine interests or personal disagreements have led to this rivalry is unknown, but the rivalry itself is accepted as fact.
There are a hundred tales of how Besmara gained her divinity and of her origins, but the most common is that she was some form of sea monster, most likely a Kelpie, that found a Divinity Shard. It is unknown if she has gained any other portfolios beyond Piracy, but it is accepted as likely due to her constant raiding of other God’s realms.
Besmara’s congregation is scattered and disorganized, and the temples that do exist rarely resemble one another. In one port, Besmara’s clergy might be a group of sailors’ widows who make human sacrifices to the Pirate Queen. In another, Besmara’s temple might be a shipwrecked hull in which a retired captain trades his blessings for gold. Far more common, however, are small shrines or sigils maintained by individual pirates or crews, usually carried aboard a ship in an out-of-theway corner. There is no hierarchy for your faith. Priests of the Pirate Queen craft their own titles and recognize no authority other than Besmara herself. Members of Besmara’s clergy are not automatically friendly to one another, and are as likely to try to kill each other for coin as they are to share a drink. Every temple to Besmara, whatever form it takes, always flies a Jolly Roger from a prominent position. Temples provide pirates with healing, nautical charts, shelter, tips on hideouts, and a place to fence stolen goods—all for a price, of course. In otherwise lawful cities, temples to Besmara may display the Jolly Roger on the inside of the building and keep their activities quiet, requiring the faithful to locate them through word of mouth.
Domains: Chaos, Trickery, War, Water, Weather
Subdomains: Deception, Oceans, Protean, Tactics, Thievery, Storms